
Bartlesville Round-Up Club
Bartlesville, Oklahoma
Playday By-Laws
Article I
- The Bartlesville Round-Up
Club is strictly a non-profit organization.
- Officers and board members
will not be paid.
- The purpose of the Playdays
is to promote youth and rodeo activities, provide leadership, and year
end awards.
- All rules are written in favor
of the contestants to encourage participation in the sport of rodeo.
- We, the officers and board
members, reserve the right to change or add rules for the good of the
contestants and the organization.
- The officers and board members
do not accept any financial responsibility other than handling office
charges and donations.
Article II
Injury to Members
- The Bartlesville Round-Up
Club assumes no responsibility for injury or damage to person, property,
or stock of any owner, contestant or assistant. Each participant by
the act of paying membership dues, permit fees, or entry fees waives
all claims against management, stock contractors, and the Bartlesville
Round-Up Club for injuries he or she, or their property, may sustain
at the rodeo event or to and from the rodeo event.
- No person shall be allowed
in the arena during a rodeo event performance unless he or she has turned
in a signed waiver releasing management, the Bartlesville Round-Up Club,
and producers from liability. This rule is to be enforced. RELEASE FORMS
MUST BE SIGNED IN ORDER TO PARTICIPATE.
Article III
Playday Rules
- All Judges’ decisions are
final.
- Contestants must be a member
of the Bartlesville Round-Up Club to participate in the Playday events
other than exhibition.
- Contestants must compete in
at least 4 (four) Playdays and provide $25 or more sponsorships per
family and must work at one of the clubs scheduled events and one of
the Playdays to be eligible for the season awards.
- All members are expected to
work in cooperation with each other for the betterment of the Round-Up
Club.
- Family memberships shall include
husband, wife, children and step-children under the age of 18.
- Points will be awarded for
places 1st through 6th in reverse order.
- 1st = 6 pts
- 2nd = 5 pts
- 3rd = 4 pts
- 4th = 3 pts
- 5th = 2 pts
- 6th = 1 pt
- Contestants may win only 1
(one) buckle and must accept the buckle in the event they earned the
most points in only. In the occurrence one contestant leads in points
in more than one event, the second place finisher will become the leader
in one of the events and so on down the line for the purpose of
trophy buckles only. The first place finisher will receive an alternate
award.
- In the occurrence of a tie,
both winners will get a buckle.
- Daily ribbons will be awarded
for the first 6 (six) places in each event, in each age group, at each
Playday. Participation ribbons will be given to all age groups at each
Playday if requested.
- Exhibition runs may be made
after the entire event is complete for a fee of $2.00. The stock fee
will apply to the breakaway roping and the goats. The exhibition fee
must be paid by the time the books close at the designated time as stated
in the rule below.
- Entries close 30 minutes prior
to the scheduled start time of the Playday. Money must be paid at time
of entry. NO EXCEPTIONS. You may pay in advance. If you call prior to
the start of the Playday and cancel, your entry fee will carry over
to the next Playday. If you do not call and do not show up for the paid
Playday, no refund or credit will be given.
- Unsportsmanlike conduct by
a contestant or their parents on the Bartlesville Round-Up Club premise
will result in a disqualification.
- In the lead-in age group,
the child must be old enough to hold the saddle horn by their self.
Only one leader and one participant may enter the arena. If two people
are required, one leading and one walking beside the horse and rider,
they cannot get out of a walk.
- There will be a 2 (two) minute
time limit in the 9 (nine) and under age groups and a 1 (one) minute
time limit in the 10 (ten) and above age groups.
- There will be 3 (three) calls
for the next contestant in the 9 (nine) and under age groups and 2 (two)
calls for the 10 (ten) and over to enter the gate.
- Contestants may only earn
points in their own age group.
- Contestants will participate
in the age group for the age that they are at the time of the first
scheduled Playday of the season and will finish the season in that same
group.
- Once a lead-in contestant
is signed up they may move up to 6 (six) and under age group. Lead-in
points will move with them but will remain in the lead-in group. Points
do not follow the contestant.
- The gate will be closed for
all timed events.
- Contestants must wear long
pants and boots or close toed shoes.
- Re-runs may be allowed at
the Judge’s discretion.
- Dummy Roping 9 and Under
- The contestant will cross
a starting line on foot to a dummy 10 (ten) feet away and continue roping
from a prescribed line until they catch or have used their 4 (four)
loops. A 4 (four) loop limit will apply.
- Time will start when the contestant
crosses the starting line and stops when the dummy is roped.
- Lead-in age group can walk
up and drop the rope over the head, six and under is one foot behind
dummy, and 7-9 is two feet behind dummy. All must complete head catch.
- Goat Tail Untying Lead-In
- A goat shall be held for the
contestant at a distance of approximately 60 (sixty) feet from the starting
line.
- The contestant must be on
a horse and led from the starting line to the goat, dismount, and untie
a ribbon from the goat’s tail.
- Goat Tail Untying 6 and
Under
- A goat shall be held for the
contestant at a distance of approximately 60 (sixty) feet from the starting
line.
- The contestant must be mounted
on a horse and must ride from the starting line to the goat, dismount,
and untie a ribbon from the goat’s tail.
- Goat Tail Tying 7
– 9
- A goat shall be held for the
contestant at a distance of approximately 60 (sixty) feet from the starting
line.
- The contestant must be mounted
on a horse and must ride from the starting line to the goat, dismount,
and tie the ribbon on the goat’s tail.
- No pre-tying will be allowed.
- Goat Tying
- A goat shall be tied to a
stake with a rope at least 10 (ten) feet in length at a distance of
approximately 90 (ninety) feet from the starting line.
- The contestant must be mounted
on a horse and must ride from the starting line to the goat, dismount,
throw the goat by hand and tie any 3 (three) legs together with a goat
or pigging string, then stand clear.
- The goat must stay secured
for 5 (five) seconds or a no time will be given.
- Time will start when the contestant
crosses the starting line and
stops when completion of the tie is signaled.
- Should the goat break away
from the stake, a rerun will be allowed.
- Flag Race
- Time starts by
crossing the starting line, race to and around the barrel grabbing
the flag as you pass, and return to the finish line.
- The flag will be placed on
a barrel approximately 90 (ninety) feet from the starting line.
- The flag will be placed on
a barrel approximately 60 (sixty) feet from the starting line for the
lead-in age group.
- Contestants must have the
flag in their procession when they cross the finish line to receive
a qualified time.
- Contestants may start from
either the right side or left side.
- Hitting the horse with the
flag will result in a no time.
- A broken pattern or crossing
back over the starting line will result in a no time. In the lead-in
age group the person leading cannot break the pattern or the timer as
this will result in a no time as well.
- Lead-in age group may be handed
the container at the barrel but the contestant must grab the flag on
their own.
- A 5 (five) second penalty
will be added for the barrel being knocked over.
- Pole Bending
- The pole bending patter is
to be run around 6 (six) poles, the lead-in age group will run a shorter
pattern of three poles.
- Each pole will be 21 (twenty-one)
feet apart, starting 21 (twenty-one) feet from the start/finish line.
- Contestants may start from
either the right or left, but must follow the pattern accordingly.
- A 5 (five) second penalty
will be added for each pole that is knocked over.
- A broken pattern or crossing
back over the starting line will result in a no time. In the lead-in
age group the person leading cannot break the pattern or the timer as
this will result in a no time as well. This means the person leading
must go around the poles.
Definition of the Pole Bending
Pattern: A rider and horse run past a timer line to the end of a
line of six poles, then turn the end pole and weave down through the
pattern, again turn at the last pole and weave back up, then run back
home across the timer line. (See diagram.)
- Barrel Racing
- A standard pattern of 3 (three)
barrels will be run. The lead-in age group will run a shorter pattern.
- Contestants may start from
either the right or left, but must follow the pattern accordingly.
- A 5 (five) second penalty
will be added for each barrel that is knocked over.
- A broken pattern or crossing
back over the starting line will result in a no time. In the lead-in
age group the person leading cannot break the pattern or the timer as
this will result in a no time as well. This means the person leading
must go around the barrels.
Definition of the Barrel Racing
Pattern: The barrel racing pattern is the "clover-leaf"
pattern, where 3 (three) barrels are set in a triangle formation. The
rider and horse may go either left or right but must complete a “clover-leaf”
pattern. (See diagram.) Only 3 (three) turns are allowed (1 right and
2 left or 1 left and 2 right). Riders begin at the start/finish line,
circle around the 1st barrel, proceed to the 2nd barrel, and then continue
on to the 3rd where they will complete the pattern and finally exit
the course crossing the start/finish line a second time.
- Break-Away Roping
- This event shall be performed
following the same general rules as calf roping. A 10 (ten) foot score
line will be used. Roping before the calf crossed the score line will
result in a no time.
- A regular rope with a bright
colored ribbon attached to the end is to be fastened to the saddle horn
by a cotton string. (Cotton string and ribbon will be furnished by the
Round-Up Club.)
- Time will start when the calf
crossed the score line and will stop when the rope breaks away from
the saddle horn.
- A legal catch is any loop
that first passes over the calf’s head and then draws up on any part
of the calf.
- There will be 2 (two) loops
allowed within a 1 (one) minute time limit.
- Calf must break string. Contestant
may not assist the breaking of the string.
- Ribbon Roping Rules
- No roping the calf before
the calf crosses the timer line.
- Roper must have hands on calf
before the runner can remove the ribbon from the tail.
- Time will stop when the runner
crosses the timer line.
- There will be 1 (one) loop
allowed within a 1 (one) minute time limit.
- Tie Down Roping
- No roping the calf before
the calf crosses the timer line.
- Calf must stay tied for 6
(six) seconds.
- There will be 1 (one) loop
allowed within a 1 (one) minute time limit.
- Team Roping
- Time will start when the gate
opens.
- Three legal catches: slick
horns, half head, and neck only.
- 5 (five) second penalty for
one leg catch.
- Time will stop when flag is
dropped.
- Heeler has to be tight roped
and stopped to get a flag.
- There will be 1 (one) loop
allowed within a 1 (one) minute time limit.
- Progressive after first steer.
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